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        <title>FFWC DESIGNERS&#39; WORKSHOP</title>
        <link>http://freedomfighterswargameclub75675.yuku.com/forums/22</link>
        <description>
        <![CDATA[ Scenario and campaign design; efiles and other aspects of the art of creating battlefields ]]>
        </description>

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		<pubDate>Thu, 17 Sep 2009 07:00:50 GMT</pubDate>
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		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Efile design issue ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4094/t/Efile-design-issue.html</link>
			<description><![CDATA[ I am working on my Westfront44 test efile for the new Open General EXE that Luis Guzman &amp; team are creating.  I have run into the folliwing snag that I
would appreciate feedback on from those with greater efile knowledge than I.
<br>
<br>
<span style="font-weight: bold;">The Concept:</span>   Extend Sapper&#39;s KG efile idea of having &quot;column mode&quot; transports that represent combat
infantry in column not tactical formation to the tank class (and potentially self propelled TDs... ]]></description>

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			<author>feeds@yuku.com (Gordon The Cruel)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4094</guid>
			<pubDate>Sun, 15 Nov 2009 19:36:13 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Reporting game results for playtests ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4088/t/Reporting-game-results-for-playtests.html</link>
			<description><![CDATA[ To encourage the completion of scenarios under playtest:
<br>
<br>
<strong><font color="#FFFF00">Results for games played when the scenario was in playtest will only be counted on the ladders when the scenario has passed the
Playtest procedure.</font></strong>
<br>
<br>
Games will continue to appear on the ladders with the Playtest column ticked until then and will be recorded as soon as the scenario is accepted as an official
FFWC scenario. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (El Condoro)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4088</guid>
			<pubDate>Sat, 07 Nov 2009 06:10:22 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ .exe being used? ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4087/t/-exe-being-used-.html</link>
			<description><![CDATA[ Is there an easy way to tell what .exe file is being used (2.10, 2.20) BEFORE loading the turn? Its easy to tell what efile you have loaded since it shows it
on the 1st datup screen. I wish it showed the .exe being used on same screen. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Goldfinger)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4087</guid>
			<pubDate>Fri, 06 Nov 2009 20:20:14 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ FFWC Scenario Design and Efile directions ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4065/t/FFWC-Scenario-Design-and-Efile-directions.html</link>
			<description><![CDATA[ <br>
<font face="Verdana">To assist scenario designers in their choices the following guidelines are offered.
<br>
<br></font><font face="Verdana"><strong><font color="#FFFF00">Current FFWC scenarios</font>
<br></strong>
<br>
All current FFWC scenarios have been designed for the FFWC 2004 efile and are therefore recommended to continue to be used with it.
<br>
<br></font> <font face="Verdana"><strong><font color="#FFFF00">New FFWC scenarios
<br></font></strong>
<br>
Designers may elect to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (El Condoro)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4065</guid>
			<pubDate>Sun, 27 Sep 2009 21:39:22 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Sound files available to download ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4057/t/Sound-files-available-to-download.html</link>
			<description><![CDATA[ The MEL files have been made available to download and extract. See the instructions and notes on the &#39;Download&#39; page (see link in forum header above). ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (El Condoro)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4057</guid>
			<pubDate>Tue, 22 Sep 2009 01:14:09 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Where is the download for Kanev with KG e-file? ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4055/t/Where-is-the-download-for-Kanev-with-KG-e-file-.html</link>
			<description><![CDATA[ <br>
The question is on the title. I&#39;d like to try this out and didn&#39;t find it in the scenarios download. Thanks. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (greven il vec 77)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4055</guid>
			<pubDate>Mon, 21 Sep 2009 22:25:56 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Which efile should we focus on for new or revised scenarios? ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4040/t/Which-efile-should-we-focus-on-for-new-or-revised-scenarios-.html</link>
			<description><![CDATA[ There are three contenders, IMO:
<br>
<br>
1. The old faithful, but severely limited, SSI
<br>
2. The 1.02 version of the FFWC efile, specific to the club and PBEM
<br>
3. Sapper&#39;s Kampfgruppe efile, 2.20 exe ready
<br>
<br>
Of course, scenario designers can use any of these or others to create a scenario, but the question here is which one should official FFWC scenario designers
focus on?
<br>
<br>
Interested in your thoughts... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (El Condoro)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4040</guid>
			<pubDate>Fri, 18 Sep 2009 23:37:24 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Same country on both sides? ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4038/t/Same-country-on-both-sides-.html</link>
			<description><![CDATA[ Hi all, I have a scenario design related question.
<br>
<br>
I started work on this scenario about a year and a half ago, picked it up again a couple of months ago and I intend to finish it shortly. It&#39;s fictional,
lots of sea, naval and land borne units. UK is the main Axis country and US is the Allied country. Now my question is whether I can set US as a secondary
country for the Axis as well. I&#39;m testing it now but I&#39;m wondering if someone has already encountered this issue and... ]]></description>

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			<author>feeds@yuku.com (Wittmann)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4038</guid>
			<pubDate>Fri, 18 Sep 2009 08:35:16 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Datup switcher ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4036/t/Datup-switcher.html</link>
			<description><![CDATA[ I already talked about this little and very convenient tool but I think FFWC players should really have a close look at it.
<br>
In one word it gives the possibility to switch efiles in one click.
<br>
You just have to unzip the program in your PG2 folder and then you can choose whatever efile you need.
<br>
There&#39;s also an option to choose the exe program (1.02 or 2.20 patch).
<br>
<br>
Everything is here : <a title="http://pg2tools.gilestiel.eu/index.html" target="_blank"... ]]></description>

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			<author>feeds@yuku.com (karhu3)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4036</guid>
			<pubDate>Thu, 17 Sep 2009 21:08:36 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Road Congestion ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4034/t/Road-Congestion.html</link>
			<description><![CDATA[ I remember in the Battle of the Bulge SSI game that they had a congestion factor when you tried to move several units down the same road during the same turn. 
The terrain cost went up the more units you tried to move down the road.  Very realistic as I just read about a Panzer division road march in Russia during the
war.  The vehicles for just 1 division duiring a normal move resulted in a traffic jam of 25 kiliometers.  I have no ideal why I am thinking about this! <img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Panzer G)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4034</guid>
			<pubDate>Thu, 17 Sep 2009 20:27:20 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ FFWC Scenario design ]]></title>
			<link>http://freedomfighterswargameclub75675.yuku.com/topic/4045/t/FFWC-Scenario-design.html</link>
			<description><![CDATA[ <p>Moved across from the FFWC Officers&#39; Club forum to continue this important discussion.</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (El Condoro)</author>
			<guid isPermaLink="true">http://freedomfighterswargameclub75675.yuku.com/topic/4045</guid>
			<pubDate>Wed, 16 Sep 2009 21:02:11 GMT</pubDate>
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